DMX engine
44 Hz, locked
One frame every 22.7 ms, on a thread of its own, whatever the screen is doing.
0.100 ms
p99 jitter at 44.015 Hz
Source: CLAUDE.md §3 — measured on the target machine
v2.1.6-alpha.1 · Windows 10 / 11 x64
A lighting console, a projection mapper and a media server — one engine, one desk.
The stage on this page is not an animation. It is 75 seconds of DMX from Academy Lesson 7, as it left the console — sACN at 44 Hz, 0 packets lost — drawn by your browser. Tap a head to read its channels.
loading recorded DMX…
01 — Engine
DMX engine
One frame every 22.7 ms, on a thread of its own, whatever the screen is doing.
0.100 ms
p99 jitter at 44.015 Hz
Source: CLAUDE.md §3 — measured on the target machine
Threaded transport
The engine hands each frame to a triple buffer; a send thread puts it on the wire. A slow link skips frames — it never delays one.
0 lost
15,416 sACN packets at 44.00 Hz
Source: CHANGELOG 1.6.0-alpha.1 — Academy Lesson 7, read off the wire
3D visualiser
A thread, a device and a swap chain of its own, drawing beams from the DMX the console sends.
60.0 fps
0 repeated refreshes
Source: CHANGELOG 1.0.0 — Phase 57, DXGI frame statistics
Zero allocation
The engine's loop allocates nothing, so the collector never stops a cue mid-fade. Tested on every build.
0 B
allocated per engine frame
Source: CLAUDE.md §3 — held and tested
02 — The console's own view
The visualiser on display 2, recorded as it ran: a looping cue stack of fans, crossings and a sweep over the crowd — the same engine you saw above, at arena scale.
03 — Control surfaces
Shapes, key-frame curves and a random wave, locked to the tempo and reaching every colour system on the rig.
measured · CLAUDE.md §3 — 44.015 Hz, p99 jitter 0.100 ms

04 — Academy

Lesson 09 · 5:29 · muted preview
Planning a rig across sixteen universes, what the network has to carry, and proving every byte arrives where the patch says.
05 — Start
Every installation starts with a full evaluation — all universes, saving, every studio. The console is in private beta: ask for a build, and activate when you are ready with the machine code it shows you.
Licences verify on the machine. A console in a rack with no network runs exactly as it does in the studio.
BLACKOUT and F12 reach the console from every window, and no licence check ever cuts running output.
Every figure on this page comes from a recorded run. 4,074 automated tests guard them.