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Lesson 16 of 21 · Advanced

Laser output with BEYOND

Patching a BEYOND zone, the two-press ARM, KILL from anywhere, and the laser master.

4:05 · recorded on the console · published 2026-10-03 · subtitles AR EN

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Your screens: see the action and the answer together

Two screens
The console on one, BEYOND maximised on the other. Keep BEYOND's preview (top right) and the strip under its grid in view: the strip reads "Input 1: ArtNet universe 2. packets per second 44" and draws a green bar for every channel that is not 0. Press a key on the console and watch the bar and the preview answer.
One screen
Switch between the two with Alt+Tab. DMX holds its last value, so nothing is missed: set a value on the console, then read it in BEYOND's DMX Monitor (Settings → DMX → DMX Monitor…), where every channel of Input 1 is listed with its number and a history.
What to compare
The console's value and BEYOND's channel: cue 12 is 78 on channel 3, Fade at full is 255 on channel 5, and channel 1 stays at 255 whatever you do — the console holds BEYOND's access open.

Field troubleshooting

When BEYOND does not answer, ask these four questions in order. Each one either finds the fault or proves the layer beneath it is clean. BEYOND's DMX Monitor (Settings → DMX → DMX Monitor) splits the problem in two: if the monitor is wrong, it is communication; if the monitor is right, it is how BEYOND uses the data.

  1. 01Is it sent?The console

    • The Laser page says NOT SENT — universe N not sent

      Check
      The BEYOND is patched on a universe the console does not output
      Fix
      UNIVERSES in the top drawer: raise the count, then RESTART
    • The Laser page reads held dark, or KILLED

      Check
      Not armed, or a KILL has latched
      Fix
      Press ARM twice. A KILL between the two presses starts the sequence again
    • Armed, but the laser stays dark

      Check
      The laser master or the grand master at zero; BLACKOUT on
      Fix
      Raise the laser master and the grand master; release BLACKOUT
  2. 02Is it on the wire?The network

    • BEYOND on the console's PC receives nothing

      Check
      The adapter on BEYOND's Art-Net tab must be the one the console sends on. With the console on loopback that is 127.0.0.1; on the show network, the console's Ethernet adapter
      Fix
      Match the two adapters. Watch the strip under BEYOND's grid: "Input 1: ArtNet universe N. packets per second" counts what arrives
    • BEYOND on another PC receives no Art-Net

      Check
      Network → Interface on the console: output must be on the wired LAN. Art-Net leaves as a directed broadcast (2.255.255.255); a unicast route to one node's address never reaches BEYOND
      Fix
      Choose the Ethernet adapter in the 2.x network; keep broadcast, or add BEYOND's address
    • BEYOND on another PC receives no sACN

      Check
      sACN is multicast with a TTL of 1: BEYOND must be on the same subnet. A managed switch with IGMP snooping and no querier can stop forwarding the group
      Fix
      One subnet; enable an IGMP querier on the show switch, or turn snooping off
    • Nothing arrives on either protocol

      Check
      Windows Defender Firewall on the BEYOND PC blocks inbound UDP to BEYOND, and a network marked Public blocks more by default
      Fix
      Windows Security → Firewall & network protection → Allow an app: BEYOND on Private networks; mark the show network Private
  3. 03Is it in BEYOND's monitor?BEYOND — communication

    • The monitor is flat

      Check
      The input's type and universe (Settings → DMX → DMX / ArtNet Settings, Connection tab), and the adapter on its Art-Net or SACN tab
      Fix
      sACN: the console's universe + 1. Art-Net: SubNet 0, Universe = the console's universe (0–15)
    • Values arrive in the wrong channels

      Check
      BEYOND's FB3-style input reads sixteen channels from one starting channel (DMX / Art-Net Setup → Input option → Starting DMX Channel)
      Fix
      Set the starting channel to the laser's address in the console's patch — 1 in this lesson
    • Off by one universe

      Check
      Art-Net counts universes from 0, sACN from 1
      Fix
      Console universe 2 = Art-Net 0 · 2 = sACN 3
    • Values jump between two states

      Check
      Two sources on one input. The console sends Art-Net and sACN at once, and BEYOND unites all its inputs into one array of channels
      Fix
      One protocol per input; one source per universe
  4. 04Is BEYOND using it?BEYOND — the reaction

    • The monitor is right, the preview shows nothing

      Check
      BEYOND's DMX IN toolbar button is up (its default); BEYOND's Blackout also stops DMX IN
      Fix
      Press DMX IN. Confirm no projector is connected before enabling any output
    • The cue plays in BEYOND but nothing is drawn

      Check
      With channel 1 at full, BEYOND reads all sixteen channels: Fade (channel 5) at 0 is dark, and Zoom (channel 6) or Visible Points (channel 12) at 0 draws nothing. The console rests Zoom, Size and Visible Points at full; Fade starts at 0
      Fix
      Raise the zone's Dimmer — channel 5, BEYOND's Fade; if Zoom or Visible Points were lowered, raise them on the BEAM pages
    • The wrong cue, or none

      Check
      Channel 1 (Access) below 33 blocks everything; the page and cue map may have been edited on the laser PC
      Fix
      The console holds Access at 255. If the map was edited in BEYOND, the console's BEYOND layout must follow it
    • The colour does not change

      Check
      Channel 15 from 0 to 31 keeps the frame's own colours
      Fix
      Above 31 for a hue, above 224 for white
    • Flicker

      Check
      Two sources on one universe; Wi-Fi in the path; with real hardware, an FB4 sharing the Art-Net network (Pangolin advises a separate one)
      Fix
      One source, wired LAN, a separate laser network